BDS Software

Making Maze Number 1 (Using the Tiled Map Editor) - Page 3 of 5



Then, using the Items and Avatars Tileset and the Items Layer, I put 20 red Power Pills on the map, giving me the following "Level 00 Items":




Since the Items collection is mutable (i.e. Power Pills can be picked up by the player and removed from the maze), I elected to not export an image of this entire layer. Instead, I will place the Power Pills on the canvas in code.

Then, using the Items and Avatars Tileset and the Avatars Layer, I put the Player's Avatar on the map, giving me the following "Level 00 Avatars":




Since the Avatar can be moved from-tile-to-tile, I elected to not export an image of this entire layer. Instead, I will place the Avatar on the canvas in code.

The combined Floor, Items, and Avatar are arranged like this:







                                                                                                                                                                M.D.J. 2018/08/19